Nice little game! I like the idea of a reverse minesweeper. But I think it’s too easy, it doesn’t prevent you from just thoughtlessly spamming clicks. Maybe you could add some traps that reset your progress if you click on them.
I am currently working on adding procedural generation to make the terrain have more variation.
Having there be no consequences is a good point, though there is no way to have the user find the treasures without finding the clues by missing them in the first place. Also have a random traps would kind of take away from the whole reverse minesweeper thing, as you could just as easily find a trap as a find a trap, which would be unbelievably frustrating.
Perhaps I could add in a move threshhold of some sort. I am also working on adding in unique treasures that the player can find. Maybe there is a target number of max moves to beat in order to unlock treasures the user hasn't found yet?
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Nice little game! I like the idea of a reverse minesweeper. But I think it’s too easy, it doesn’t prevent you from just thoughtlessly spamming clicks. Maybe you could add some traps that reset your progress if you click on them.
I am currently working on adding procedural generation to make the terrain have more variation.
Having there be no consequences is a good point, though there is no way to have the user find the treasures without finding the clues by missing them in the first place. Also have a random traps would kind of take away from the whole reverse minesweeper thing, as you could just as easily find a trap as a find a trap, which would be unbelievably frustrating.
Perhaps I could add in a move threshhold of some sort. I am also working on adding in unique treasures that the player can find. Maybe there is a target number of max moves to beat in order to unlock treasures the user hasn't found yet?
Good stuff to think about!
Thanks for your feedback!