PICO HUNT
PICO HUNT is a short game about digging up buried treasure.
Use your trusty shovel and the hints you uncover to find treasure chests hidden throughout the board.
PICO HUNT is played with the mouse (or tapping on mobile): Left-click/tap to dig or follow prompts.
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Status | Released |
Platforms | HTML5, Windows, macOS, Linux |
Author | Dre Rosales |
Genre | Puzzle, Strategy |
Made with | PICO-8 |
Tags | Arcade, one-button, PICO-8, Pirates, Pixel Art, Retro, Short, Singleplayer |
Code license | GNU Lesser General Public License v2.1 (LGPL) |
Asset license | Creative Commons Attribution_NonCommercial v4.0 International |
Average session | A few minutes |
Languages | English |
Inputs | Mouse |
Accessibility | One button |
Download
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Click download now to get access to the following files:
PicoHunt WIN 1,018 kB
PicoHunt OSX 3.1 MB
PicoHunt LINUX 584 kB
Source Code 41 kB
if you pay $1 USD or more
Comments
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Nice little game! I like the idea of a reverse minesweeper. But I think it’s too easy, it doesn’t prevent you from just thoughtlessly spamming clicks. Maybe you could add some traps that reset your progress if you click on them.
I am currently working on adding procedural generation to make the terrain have more variation.
Having there be no consequences is a good point, though there is no way to have the user find the treasures without finding the clues by missing them in the first place. Also have a random traps would kind of take away from the whole reverse minesweeper thing, as you could just as easily find a trap as a find a trap, which would be unbelievably frustrating.
Perhaps I could add in a move threshhold of some sort. I am also working on adding in unique treasures that the player can find. Maybe there is a target number of max moves to beat in order to unlock treasures the user hasn't found yet?
Good stuff to think about!
Thanks for your feedback!